![]() Use GPU scaling to override monitor behaviour. Some may stretch the image, while others may instead pillarbox. If a full-screen game is rendered at the wrong aspect ratio, the effects vary based on the monitor. Most games today will feature built in support for widescreen resolutions, while some games may require tweaking to force such a resolution. Widescreen resolutions can cause problems with older games that were built for a 4:3 (1.33:1) screen, resulting in either a stretched screen or black bars of unused screen space. ![]() The majority of computer monitors and TV's produced today are widescreen, and thus feature a native widescreen resolution. Widescreen resolutions are resolutions that are of a 16:9 (1.78:1 more common) or 16:10 (1.60:1 slightly less common) aspect ratio. Ive bought the screen mount had a couple of nights playing with the fov settings using calculators and latter my preferences. What a difference a rig makes with the screen so close. Generally Ive ranged from 10ft + to more recently for the last few years maybe 5- 6ft away from the TV. For a list of games, see games with widescreen resolution support. I just bought a rig after years of playing on a homemade monstrous converted laptop table.
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